%D 2022 %T Real-time head-based deep-learning model for gaze probability regions in collaborative VR %X Eye behavior has gained much interest in the VR research community as an interactive input and support for collaboration. Researchers used head behavior and saliency to implement gaze inference models when eye-tracking is missing. However, these solutions are resource-demanding and thus unfit for untethered devices, and their angle accuracy is around 7°, which can be a problem in high-density informative areas. To address this issue, we propose a lightweight deep learning model that generates the probability density function of the gaze as a percentile contour. This solution allows us to introduce a visual attention representation based on a region rather than a point. In this way, we manage the trade-off between the ambiguity of a region and the error of a point. We tested our model in untethered devices with real-time performances; we evaluated its accuracy, outperforming our identified baselines (average fixation map and head direction). %A Riccardo Bovo %A Daniele Giunchi %A Ludwig Sidenmark %A Enrico Costanza %A Gellersen Hans %A Thomas Heinis %P 1-8 %I ACM %C Seattle, WA, USA %B Proceedings of the ETRA '22: 2022 Symposium on Eye Tracking Research and Applications %O neural networks, gaze prediction, gaze inference, visual attention %L discovery10157143 %J Eye Tracking Research and Applications