Pearson, L;
(2018)
Worlds That Are Given: How Architecture Speaks Through Videogames.
Thresholds
, 46
pp. 264-275.
10.1162/thld_a_00041.
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Type: | Article |
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Title: | Worlds That Are Given: How Architecture Speaks Through Videogames |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1162/thld_a_00041 |
Publisher version: | https://doi.org/10.1162/thld_a_00041 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10046893 |
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