Yu, T;
Behm, H;
Bill, R;
Kang, J;
(2018)
Validity of VR Technology on the Smartphone for the Study of Wind Park Soundscapes.
ISPRS International Journal of Geo-Information
, 7
(4)
, Article 152. 10.3390/ijgi7040152.
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Abstract
The virtual reality of the landscape environment supplies a high level of realism of the real environment, and may improve the public awareness and acceptance of wind park projects. The soundscape around wind parks could have a strong influence on the acceptance and annoyance of wind parks. To explore this VR technology on realism and subjective responses toward different soundscapes of ambient wind parks, three different types of virtual reality on the smartphone tests were performed: aural only, visual only, and aural–visual combined. In total, 21 aural and visual combinations were presented to 40 participants. The aural and visual information used were of near wind park settings and rural spaces. Perceived annoyance levels and realism of the wind park environment were measured. Results indicated that most simulations were rated with relatively strong realism. Perceived realism was strongly correlated with light, color, and vegetation of the simulation. Most wind park landscapes were enthusiastically accepted by the participants. The addition of aural information was found to have a strong impact on whether the participant was annoyed. Furthermore, evaluation of the soundscape on a multidimensional scale revealed the key components influencing the individual’s annoyance by wind parks were the factors of “calmness/relaxation” and “naturality/pleasantness”. “Diversity” of the soundscape might correlate with perceived realism. Finally, the dynamic aural–visual stimuli using virtual reality technology could improve the environmental assessment of the wind park landscapes, and thus, provide a more comprehensible scientific decision than conventional tools. In addition, this study could improve the participatory planning process for more acceptable wind park landscapes.
Type: | Article |
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Title: | Validity of VR Technology on the Smartphone for the Study of Wind Park Soundscapes |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.3390/ijgi7040152 |
Publisher version: | https://doi.org/10.3390/ijgi7040152 |
Language: | English |
Additional information: | This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0) (https://creativecommons.org/licenses/by/4.0/). |
Keywords: | noise annoyance; virtual reality; wind park perceptions; soundscape; aural visual interaction |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > Bartlett School Env, Energy and Resources |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10052049 |
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