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Dynamic implicit muscles for character skinning

Roussellet, V; Abu Rumman, N; Canezin, F; Mellado, N; Kavan, L; Barthe, L; (2018) Dynamic implicit muscles for character skinning. Computers and Graphics , 77 pp. 227-239. 10.1016/j.cag.2018.10.013. Green open access

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Abstract

Most current methods for character skinning can be categorized into 1) geometric techniques, which are fast and easy to use but often lack physical realism, 2) data-driven approaches, which require a large set of examples that are tedious to edit, and 3) physics-based methods, which are highly realistic but slow and difficult to use. Recently introduced geometric Implicit Skinning methods can solve contact interactions and skin elasticity with results comparable to physics-based simulation in real-time. In this paper we introduce an animation method that adds anatomical plausibility while benefiting from the advantages of Implicit Skinning. We propose an efficient way to model muscle primitives with implicit surfaces. Volumetric extrusions of individual muscles are attached to muscle center lines simulated with a fast, low-dimensional physics-based approach (Position Based Dynamics of one-dimensional line segments). This combination of physics-based simulation with implicit modeling allows us to elegantly resolve muscle-muscle and muscle-bone collisions and add dynamic effects such as flesh jiggling while guaranteeing volume preservation (which is a property of real biological muscles) and producing visually plausible skin-skin contact behavior. Our method runs at interactive frame-rates and features intuitive modeling parameters which allow animators to quickly explore a variety of designs and physics-based effects.

Type: Article
Title: Dynamic implicit muscles for character skinning
Open access status: An open access version is available from UCL Discovery
DOI: 10.1016/j.cag.2018.10.013
Publisher version: https://doi.org/10.1016/j.cag.2018.10.013
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Computer graphics, 3D animation, Skinning, Muscle deformers, Implicit skinning
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
URI: https://discovery-pp.ucl.ac.uk/id/eprint/10074407
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