Urbanek, J;
Fan, A;
Karamcheti, S;
Jain, S;
Humeau, S;
Dinan, E;
Rocktäschel, T;
... Weston, J; + view all
(2019)
Learning to speak and act in a fantasy text adventure game.
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Abstract
We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.
Type: | Working / discussion paper |
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Title: | Learning to speak and act in a fantasy text adventure game |
ISBN-13: | 9781950737901 |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | https://arxiv.org/abs/1903.03094v1 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10074411 |
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