Pearce, T;
Sheil, R;
(2016)
The Scan. Prototyping a post-human scenography.
Organs Everywhere
, 5
pp. 66-83.
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Abstract
In our digital age, the human eye has lost its privileged positon as the sole and central audience of an unfolding perspectval world as it fnds itself challenged by a plethora of post-human eyes. Emerging technologies of vision such as 3D laser scanning—regarded as less faulty, faster and more accurate than the human eye— fnd an ever more central role in producton, analytcs, control and decision making. Architecture and scenography, practces that are both frmly shaped around the centrality of vision of the human subject, are challenged to fnd novel ways to address a hybrid audience of human and non-human modes of vision. How do we perform and build facing this new audience? How do we deceive or delight these new eyes? How do we infltrate and inhabit the parallel digital data space they create? How can we uncover their shadows, their glitches and fallacies and subvert the realism of their representaton? How can we design an architecture or scenography for the post-human eye?
Type: | Article |
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Title: | The Scan. Prototyping a post-human scenography |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | https://organseverywhere.com/current/ |
Language: | English |
Additional information: | This version is the version of record. For information on re-use, please refer to the publisher's terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10122272 |
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