Tuyls, K;
Omidshafiei, S;
Muller, P;
Wang, Z;
Connor, J;
Hennes, D;
Graham, I;
... Hassabis, D; + view all
(2021)
Game Plan: What AI can do for Football, and What Football can do for AI.
Journal of Artificial Intelligence Research
, 71
pp. 41-88.
10.1613/jair.1.12505.
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Graepel_12505-Article (PDF)-26921-1-10-20210506.pdf - Published Version Available under License : See the attached licence file. Download (4MB) |
Abstract
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players’ and coordinated teams’ behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-theart and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).
Type: | Article |
---|---|
Title: | Game Plan: What AI can do for Football, and What Football can do for AI |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1613/jair.1.12505 |
Publisher version: | https://doi.org/10.1613/jair.1.12505 |
Language: | English |
Additional information: | This version is the version of record. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | machine learning, multiagent systems, game theory, vision |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10129726 |
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