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AI as a vehicle for creativity in video games - any room for flexibility via contracts? A case study on AI Dungeon

Trapova, Alina; (2023) AI as a vehicle for creativity in video games - any room for flexibility via contracts? A case study on AI Dungeon. In: Geiregat, Simon and Vanhees, Hendrik, (eds.) Copyright Contracts Tomorrow. (pp. 169-187). LeA Uitgevers: Leuven, Belgium.

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Type: Book chapter
Title: AI as a vehicle for creativity in video games - any room for flexibility via contracts? A case study on AI Dungeon
ISBN-13: 978-94-646-6200-9
Publisher version: https://www.lea-uitgevers.be/shop/product/cocoto-c...
Language: English
Additional information: This version is the version of record. For information on re-use, please refer to the publisher's terms and conditions.
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL SLASH
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Laws
URI: https://discovery-pp.ucl.ac.uk/id/eprint/10177831
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