Trapova, Alina;
(2023)
AI as a vehicle for creativity in video games - any room for flexibility via contracts? A case study on AI Dungeon.
In: Geiregat, Simon and Vanhees, Hendrik, (eds.)
Copyright Contracts Tomorrow.
(pp. 169-187).
LeA Uitgevers: Leuven, Belgium.
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08_Trapova[21]--final.pdf - Accepted Version Access restricted to UCL open access staff Download (741kB) |
Type: | Book chapter |
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Title: | AI as a vehicle for creativity in video games - any room for flexibility via contracts? A case study on AI Dungeon |
ISBN-13: | 978-94-646-6200-9 |
Publisher version: | https://www.lea-uitgevers.be/shop/product/cocoto-c... |
Language: | English |
Additional information: | This version is the version of record. For information on re-use, please refer to the publisher's terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL SLASH UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Laws |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10177831 |
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