Gillespie, David;
Qin, Zehao;
Tsigkari, Martha;
(2022)
Augmenting Design: Extending Experience of the Design Process with Glaucon, An Experiential Collaborative XR Toolset.
In: Gengnagel, C and Baverel, O and Betti, G and Popescu, M and Thomsen, MR and Wurm, J, (eds.)
Towards Radical Regeneration. DMS 2022.
(pp. pp. 332-342).
Springer: Cham, Switzerland.
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Abstract
Architects are in the business of creating not only buildings but effectively experiences through the built environment. Historically, these experiences were only fully appreciated after the completion of the building or urban space. In the past couple of decades, innovation and technology have helped designers have a stronger understanding of how any built spaces would be occupied and experienced through the use of an array of tools and simulations that facilitated performance-driven design pipelines. Nevertheless, there is something very powerful around the idea of placing future users in the experience itself and allowing them to have a preview of how these spaces would look and feel in relation to themselves and their contexts. To that end, the exponential development of augmented and virtual reality (combined referred to as extended reality (XR) environments) has provided the possibility to designers to do exactly that: create virtual environments, often overlayed on the physical space, that allowed architects, engineers, consultants and stakeholders to be able to experience in real-time how these spaces would look like and experiment in real-time with design changes and their effect they could have to the user’s experience (physically and visually). To that end, this paper presents how technology has enabled a large architectural office to facilitate the experiential side of the design prior to the completion of a project, and how this has culminated in the development of a bespoke collaborative XR toolset called Glaucon. Glaucon’s capabilities allow high fidelity virtual designs to be physically situated on the site and to experience it as if it were built. Implementing a collaborative toolset, Glaucon allows physically present and remote users to engage with design as an experience earlier in the process than has been traditionally possible through conventional means, increasing design participation and engagement.
Type: | Proceedings paper |
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Title: | Augmenting Design: Extending Experience of the Design Process with Glaucon, An Experiential Collaborative XR Toolset |
Event: | Design Modelling Symposium Berlin 2022 |
Location: | Univ Arts, Berlin, GERMANY |
Dates: | 26 Sep 2022 - 28 Sep 2022 |
ISBN-13: | 978-3-031-13248-3 |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1007/978-3-031-13249-0_28 |
Publisher version: | https://doi.org/10.1007/978-3-031-13249-0_28 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Immersive, Decision-Making, User Experience, Experiential Storytelling, Participatory Design, Efficiency, XR, Augmented Reality, Experiential Design |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10184021 |
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