Ahmed, F;
Carrion, JR;
Bellotti, F;
Lazzaroni, L;
Barresi, G;
Berta, R;
(2022)
A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.
In: Kiili, K and Antti, K and DeRosa, F and Dindar, M and Kickmeier-Rust, M and Bellotti, F, (eds.)
Games and Learning Alliance.
(pp. pp. 43-52).
Springer International Publishing: Cham, Switzerland.
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Abstract
The relationship between Decision-Making and emotions has been investigated in literature both through theoretical and empirical research. Particularly, some paradigms have been defined, rooted in the Game Theory, that use socio-economic and/or trust based contexts to produce specific emotional responses in people. However, experiments with such game paradigms have most frequently been carried out in controlled settings only. As these methods have a potential usefulness in a variety of areas, we are interested in verifying their applicability “in the wild”. To this end, we have developed a mobile game that integrates in a single plot four of the above mentioned socio-economic and trust-based game paradigms and aims at eliciting specific types and valences of emotions in different interactions. The paper discusses the outcomes of an experiment we carried out with eight participants in order to preliminarily test the usability of our game in authentic contexts of use. The results confirm that the designed game interactions are able to elicit emotional responses in the participants, also in ecological settings, that were expected based on the literature.
Type: | Proceedings paper |
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Title: | A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses |
Event: | GALA 2022 |
Location: | Tampere, FINLAND |
Dates: | 30 Nov 2022 - 2 Dec 2022 |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1007/978-3-031-22124-8_5 |
Publisher version: | http://dx.doi.org/10.1007/978-3-031-22124-8_5 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Science & Technology, Social Sciences, Technology, Computer Science, Software Engineering, Computer Science, Theory & Methods, Education & Educational Research, Computer Science, Affective computing, Serious games, Emotion elicitation, Game theory, DEPRESSION |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10186883 |
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