Zisch, Fiona E;
Coutrot, Antoine;
Newton, Coco;
Murcia-López, Maria;
Motala, Anisa;
Greaves, Jacob;
de Cothi, William;
... Spiers, Hugo J; + view all
(2024)
Real and virtual environments have comparable spatial memory distortions after scale and geometric transformations.
Spatial Cognition & Computation
10.1080/13875868.2024.2303016.
(In press).
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Abstract
Boundaries define space, impacting spatial memory and neural representations. Unlike rodents, impact in humans is often tested using desktop virtual-reality (VR). This lacks self-motion cues, diminishing path-integration input. We replicated a desktop-VR study testing boundary impact on spatial memory for object locations using a physical, desktop-VR, and head-mounted-display-VR environment. Performance was measured by comparing participant responses to seven spatial distribution models using geometric or walking-path metrics. A weighted-linear combination of geometric models and a “place-cell-firing” model performed best, with identical fits across environments. Spatial representation appears differentially influenced by different boundary changes, but similarly across virtual and physical environments.
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