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Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games

Waldenmeier, Karla; Poeller, Susanne; Dechant, Martin Johannes; Baumann, Nicola; Mandryk, Regan L; (2024) Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. In: Floyd Mueller, Florian and Kyburz, Penny and Williamson, Julie R and Sas, Corina and Wilson, Max L and Toups Dugas, Phoebe and Shklovski, Irina, (eds.) CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems. (pp. pp. 1-13). ACM (Association for Computing Machinery): New York, NY, USA. Green open access

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Abstract

Failure is an integral element of most games, and while some players may benefit from external support, such as cheat codes, to prompt self-soothing, most games lack supportive elements. We asked participants (N=88) to play Anno 1404 in single-player mode, and presented a money-generating cheat code in a challenging situation, also measuring the personality trait of action-state orientation, which explains differences in self-regulation ability (i.e., self-soothing) in response to threats of failure. Individuals higher in state orientation were more likely to take the offer, and used the cheat code more frequently. The cheat code also acted as an external support, as differences in experienced pressure between action- and state-oriented participants vanished when it was used. We found no negative consequences of using external support in intrinsic motivation, needs satisfaction, flow, or performance. We argue that external support mechanisms can help state-oriented players to self-regulate in gaming, when faced with failure.

Type: Proceedings paper
Title: Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
Event: CHI '24: CHI Conference on Human Factors in Computing Systems
ISBN-13: 9798400703300
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/3613904.3642603
Publisher version: http://dx.doi.org/10.1145/3613904.3642603
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: PSI theory; action-state orientation; cheat codes; cheating; digital games; fear of failure; player experience; pressure; self-regulation
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > Clinical, Edu and Hlth Psychology
URI: https://discovery-pp.ucl.ac.uk/id/eprint/10194811
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