Poeller, Susanne;
Dechant, Martin J;
Mandryk, Regan L;
(2024)
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal?
In: Smith, Gillian and Whitehead, Jim and Samuel, Ben and Spiel, Katta and Van Rozen, Riemer, (eds.)
FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games.
(pp. pp. 1-14).
ACM (Association for Computing Machinery): New York, NY, USA.
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Abstract
Hypersexualization of women video game characters through unrealistic body proportions and revealing clothes is common. Previous work suggested that overexposure to sexualized women characters can harm players, through increased self-objectification and higher rape myth acceptance; however, there have been inconsistencies across studies that we suggest may stem from variations in the study design and other visual characteristics of the characters, such as relying heavily on stereotypes reinforced by colour schemes (e.g., blonde princess). To address this, we designed a text-based game prototype and four identical women characters who varied only in their colour scheme (gold/red or purple/black) and amount of sexualization (through bikini armour and exaggerating body proportions). We measure attributes assigned to the avatar, avatar appeal, rape myth acceptance and self-objectification. 82 participants participated in our online-study in 2021. Most participants found the non-sexualized character versions more appealing than the sexualized characters and were more likely to assign ‘manipulativeness’ to the sexualized character. When presented with the sexualized characters, participants demonstrated higher rape myth acceptance, and more self-objectification.
Type: | Proceedings paper |
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Title: | Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? |
Event: | FDG 2024: Foundations of Digital Games |
ISBN-13: | 9798400709555 |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1145/3649921.3650006 |
Publisher version: | http://dx.doi.org/10.1145/3649921.3650006 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Avatars; character design; colour; digital games; sexualization |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > Clinical, Edu and Hlth Psychology |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/10194814 |
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