Iacovides, I;
Cox, AL;
(2015)
Case studies: Understanding players and the contexts in which they play.
Presented at: CHI2015, Seoul, Korea.
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Abstract
Over recent years, the study of games and players has become an established domain with HCI research. However, while a range of methods has been employed within this area, questions remain as to how to develop in-depth understandings of players and the contexts they play within. Drawing upon the social sciences, this paper proposes case studies as an additional methodology for player research. We discuss the approach by referring to an example of how case studies were used to investigate the relationship between gaming involvement and learning.
Type: | Conference item (UNSPECIFIED) |
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Title: | Case studies: Understanding players and the contexts in which they play |
Event: | CHI2015 |
Location: | Seoul, Korea |
Dates: | April 18 - 23, 2015 |
Open access status: | An open access version is available from UCL Discovery |
Keywords: | Methodology; case studies; games; players |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > UCL Interaction Centre |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/1467361 |
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