van Amstel, FMC;
Zerjav, V;
Hartmann, T;
Dewulf, GPMR;
van der Voort, MC;
(2016)
Expensive or expansive? Learning the value of boundary crossing in design projects.
Engineering Project Organization Journal
, 6
(1)
pp. 15-29.
10.1080/21573727.2015.1117974.
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Abstract
Boundary crossing is a strategy as well as a tactic to bridge the gap between different activities in an organization. In design projects, boundary crossing is mainly associated with strategies such as multidisciplinary teams, integrated delivery methods and collaborative technologies. The value of these strategies in practice depends on the negotiation around the object of design, which is oriented to, on the one hand, exchange value, and, on the other hand, to use value. Learning the value of boundary crossing requires dealing with this specific contradiction at the boundaries of design projects. To let students learn the value of boundary crossing in this way, a board game that artificially introduces boundaries between players has been designed: The Expansive Hospital. This game was tested in a bachelor-level facility design course and the results suggest that knowing boundary-crossing strategies and having the necessary instruments alone do not necessarily lead to collaboration and sustainable expansion.
Type: | Article |
---|---|
Title: | Expensive or expansive? Learning the value of boundary crossing in design projects |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1080/21573727.2015.1117974 |
Publisher version: | http://doi.org/10.1080/21573727.2015.1117974 |
Language: | English |
Additional information: | © 2016 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
Keywords: | Design education, expansive learning, healthcare design, organizational boundaries, serious gaming |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett Sch of Const and Proj Mgt |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/1498408 |
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