Hoyles, Celia;
Noss, Richard;
Adamson, Ross;
(2002)
Rethinking the Microworld Idea.
Journal of Educational Computing Research
, 27
(1)
pp. 29-53.
10.2190/U6X9-0M6H-MU1Q-V36X.
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Abstract
In this article we reflect on the meaning and evolution of the microworld idea. We point out a crucial distinction between user manipulation and modification at three distinct but mutually dependent levels—the interface, superstructural, and platform levels. We exploit a case study of two 8-year-old girls playing and rebuilding a simple video game, to argue for the importance of ease of interplay between these levels. We reflect on the ways in which newly-created alternatives to textual forms of representation are redefining the utility and power of microworlds, and offering advantages (as well as disadvantages) for mathematical learning in the sense of understanding inference and mechanism—how things work and why.
Type: | Article |
---|---|
Title: | Rethinking the Microworld Idea |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.2190/U6X9-0M6H-MU1Q-V36X |
Publisher version: | https://doi.org/10.2190/U6X9-0M6H-MU1Q-V36X |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/1515582 |
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