Bailey-Ross, C;
Gray, S;
Ashby, J;
Terras, MM;
Hudson-Smith, A;
Warwick, C;
(2016)
Engaging the Museum Space: Mobilising Visitor Engagement with Digital Content Creation.
Digital Scholarship in the Humanities
, 32
(4)
pp. 689-708.
10.1093/llc/fqw041.
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Abstract
In recent years public engagement is increasingly viewed as more than an 'additional extra' in academia. In the UK, it is becoming more common for research projects to embrace public engagement with the belief that it informs research, enhances teaching and learning, and increases research impact on society. Therefore it is becoming increasingly important to consider ways of incorporating public engagement activities into digital humanities research. This article discusses public engagement and digital humanities in practice, highlighting how museums are utilising digital technology to engage the public. This article describes the development and presents the results of a case study: The QRator Project, an application for digital interpretation in the Museum and Cultural Heritage sector. The QRator project took an innovative, multidisciplinary approach to creating new ways for museum visitors to engage with museum objects and discussions. The objective was to understand how digital technologies, such as interactive labels and smart phones, create new ways for users to engage with museum objects; investigate the value and constraints of digital sources and methods involving cultural content; and demonstrate how crowdsourced digital interpretation may be utilised as a research source. This article will use the QRator project as a case study to explore how mobile devices and interactive digital labels can create new models for public engagement, visitor meaning-making (Silverman 1995) and the construction of multiple interpretations inside museum spaces. This article will also put emphasis on how public engagement can and should be a core consideration of Digital Humanities projects.
Type: | Article |
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Title: | Engaging the Museum Space: Mobilising Visitor Engagement with Digital Content Creation |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1093/llc/fqw041 |
Publisher version: | http://dx.doi.org/10.1093/llc/fqw041 |
Language: | English |
Additional information: | Copyright © The Author 2016. Published by Oxford University Press on behalf of EADH. All rights reserved. For Permissions, please email: journals.permissions@oup.com. This is the author's original version of the article accepted for publication in Digital Scholarship in the Humanities; the version of record is available online at: http://dx.doi.org/10.1093/llc/fqw041 |
Keywords: | Museum studies, digital humanities, public engagement, interactive |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Maths and Physical Sciences UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Maths and Physical Sciences > Dept of Science and Technology Studies UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > Centre for Advanced Spatial Analysis UCL > Provost and Vice Provost Offices > UCL SLASH UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities > Centre for Editing Lives and Letters |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/1516158 |
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