Gazzard, A;
(2008)
Grand theft algorithm: Purposeful play, appropriated play and aberrant players.
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(pp. pp. 3-7).
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Abstract
This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'. Copyright 2008 ACM.
Type: | Proceedings paper |
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Title: | Grand theft algorithm: Purposeful play, appropriated play and aberrant players |
ISBN-13: | 9781605581972 |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1145/1457199.1457201 |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/1525958 |
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