Calvillo Gamez, E.H.;
Cairns, P.;
Blandford, A.;
(2008)
Assessing the gaming experience using puppetry.
In:
CHI 2008 Workshop Evaluating User Experiences in Games.
Association for Computing Machinery: New York, US.
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Abstract
In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames. Puppetry was obtained using qualitative methods on the experiences of players. The main characteristic of Puppetry is that it looks at the common elements of videogames that allow the user to build the experience.
Type: | Proceedings paper |
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Title: | Assessing the gaming experience using puppetry |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | http://workshops.icts.sbg.ac.at/chi2008uxgames/ |
Language: | English |
Additional information: | © ACM, 2008. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI 2008 Workshop Evaluating User Experiences in Games http://workshops.icts.sbg.ac.at/chi2008uxgames/ |
Keywords: | User experience, videogames, gaming experience |
UCL classification: | UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > UCL Interaction Centre UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > Institute of Cognitive Neuroscience |
URI: | https://discovery-pp.ucl.ac.uk/id/eprint/16825 |
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